27th March 2005, 03:37 PM | #11 |
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Location: Portland, OR
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Texture.
You could make one material, say, the shiny metal outside without a 2D map, but for the "screw in" part, for the "pebbled" texture of the flat face of the bulb, and other details, I'd think you'd want to use a 2D texture file.
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