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Old 5th November 2007, 08:10 PM   #11
lisa
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Default Re: Fluted Column in SL

In your inventory, right-click on the texture. There should be a menu option to "Copy UUID to clipboard". After you do that, you can paste it into the script.
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Old 6th November 2007, 08:21 PM   #12
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Default Re: Fluted Column in SL

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Originally Posted by lisa View Post
In your inventory, right-click on the texture. There should be a menu option to "Copy UUID to clipboard". After you do that, you can paste it into the script.
Okay, I tried what you said and this is what happened..........

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Old 13th November 2007, 05:10 PM   #13
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Default Re: Fluted Column in SL

? Oooh. That's doesn't look right. (stating the obvious)

You got the UUID from the sculpt map, right, not the applied texture? What does your UV map look like?
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Old 13th November 2007, 06:12 PM   #14
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Default Re: Fluted Column in SL

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Originally Posted by lisa View Post
? Oooh. That's doesn't look right. (stating the obvious)

You got the UUID from the sculpt map, right, not the applied texture? What does your UV map look like?
Was a mistake, it was the green texture, BUT once corrected the bad UVs still persist...........will practice more till I get it right.
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Old 14th November 2007, 02:12 PM   #15
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Default Re: Fluted Column in SL

Try looking at the pre-mapped cylinder that comes with the plug-in too to see how those UVs are done.

Sometimes, too, a few extra levels of subdivision will shake out any kinks.
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