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Old 25th August 2008, 01:53 AM   #1
virtualalias
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Default Re: export texture map to SL

You can't (currently) save textures out of AC3D. Your best bet is to use a "Light-Mapper" to create a 2D light map and then texture the light map. I say that because the only real benefit to saving your texture after having introduced it into AC3D is to save the lighting information.

I recognize that light-map might be the correct term, since the term light-map usually refers to a texture used by renderers to generate lighting information.

Someone else could probably explain this better.

Gile[s] was suggested to me.

Edit: Textures are always a separate file. I don't know about procedural textures, but bitmap textures are.
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Last edited by virtualalias; 25th August 2008 at 02:09 AM.
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