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25th August 2008, 01:53 AM | #1 |
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Join Date: Jun 2008
Posts: 67
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Re: export texture map to SL
You can't (currently) save textures out of AC3D. Your best bet is to use a "Light-Mapper" to create a 2D light map and then texture the light map. I say that because the only real benefit to saving your texture after having introduced it into AC3D is to save the lighting information.
I recognize that light-map might be the correct term, since the term light-map usually refers to a texture used by renderers to generate lighting information. Someone else could probably explain this better. Gile[s] was suggested to me. Edit: Textures are always a separate file. I don't know about procedural textures, but bitmap textures are. Last edited by virtualalias; 25th August 2008 at 02:09 AM. |
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