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Old 28th March 2005, 12:25 PM   #1
Kevin A.
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Default I need help on JOAN OF ARC model

Hello I posted this topic cause I need some helo modeling the body in the Joan of arc tutorial made for 3dsmax please somebody helpme the tutorials page is

http://www.3dtotal.com/ffa/tutorials...c/joanmenu.asp
please help me someone
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Old 28th March 2005, 01:42 PM   #2
Dennis
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What kind of help are you looking for? I believe all but the material work can be done directly in AC3D, but there are quite a few techniques used there...
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Old 29th March 2005, 02:56 PM   #3
Kevin A.
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Default HELP

well how do you trace the body? with rectangles polygons.
and if it's not from above how do you seperate the cube like it says there?
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Old 29th March 2005, 03:08 PM   #4
PerFnurt
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See the head tutorial.

http://www.ac3d.org/ac3d/tutorials/heads/

It's the same principle for the body.
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Old 29th March 2005, 06:50 PM   #5
Kevin A.
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Default thanks

hey thanks PerfNurt and hey how did you made the logo of perfnurt mode what program did you uses can u send me a private message saying me the steps?
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Old 30th March 2005, 01:57 AM   #6
PerFnurt
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Default Re: thanks

Quote:
can u send me a private message
I could, but I'll post it here instead in case someone else want to know as well.

<Edit>
This describes the creation of an old avatar:

</Edit>

Ingredients:
AC3D, POVRay, Jasc Animation Shop and Visual Studio.

Workflow:
1. I made a simple AC3D model containing 2 texts "Per" and "Fnurt", which I exported to POVRay (.pov file)
2. In POVRay I put a condition on every triangle in the .pov file, like

#if (clock>1) triangle .... #end
#if (clock>2) triangle .... #end
#if (clock>3) triangle .... #end
...
Since there were some 6000+ triangles I automated creating the conditions by a making a VB macro in my texteditor (Visual Studio).

3. In POVRay I added a skysphere and a checkered plane and fiddeled a bit with textures, camera pos etc.
4. Then I told POVRay to generate a bunch of frames.
5. Finally I used Jasc Animation Shop to put the frames toghether in an animated .gif.
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