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18th January 2009, 09:32 PM | #1 |
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Re: Tin City
Very well done. The lighting looks good and the city's very well textured.
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One day we will be in another war and shall see, that all those video games were right. I am CaptainShawn on Deviantart, go there and check out what I'm up to in the art department! |
20th January 2009, 10:22 PM | #2 |
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Re: Tin City
Fantastic. Looks like it was a lot of fun to bring together.
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20th February 2009, 03:17 PM | #3 |
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Re: Tin City
Fantastic city, models and render
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30th October 2009, 08:45 PM | #4 |
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Re: Tin City
You got the models into Bryce? When I loaded a model into it, it completely deformed it
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17th November 2009, 10:58 AM | #5 |
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Re: Tin City
Great work. Very well done,...love it.
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23rd December 2016, 11:22 PM | #6 |
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Re: Tin City
Not sure if Merlin is still around, but I am curious about theexpanse and scale that Tin City is. Is everything a 3D object and are they in feet / meters or on a smaller scale. I am sure there is a limit on how big it can be with a x32 program.
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14th March 2017, 07:48 PM | #7 |
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Re: Tin City
Hi uffdaken - sorry, I haven't posted in a while. Lost the old mojo and didn't do any modelling for months. Just posted an update to my Star Wars Republic Gunship and spotted your query. The image is actually built up from a number of models, all spaced out but lined up to look as though they are one piece. This was one of my first models and it was huge. However, I did use a lot of greebles and clever texturing to give the illusion of scale. It was all 3d modelling.
Hope this helps. |
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