13th April 2008, 08:35 PM | #1 |
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UV maps never seem to fit...
I always start with the sphere which has a perfect UV map, but after shaping into what i want, the UV map never lives up. It is always jagged on the top and bottom. But even if I stretch the UV map to fit it never uploads to SL correctly. It always has that jagged edge.
What can I be doing wrong? |
13th April 2008, 09:38 PM | #2 |
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Re: UV maps never seem to fit...
Here is an image to what I asked above. As you can see I placed a Sphere on the workspace and then pulled up the UV Map and it does not cover, Even If I stretch it is still will not upload to SL properly.
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14th April 2008, 01:58 AM | #3 |
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Re: UV maps never seem to fit...
You need to use the 'sculpty-sphere' .ac file that lisa provides. Don't use the standard AC3D sphere (in fact for any object you want to make into a sculpty use the sculpty version)).
That will have the map with rectangles at the top not those triangles griff |
14th April 2008, 09:21 AM | #4 |
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Re: UV maps never seem to fit...
Where do i get the sculptie sphere? Nothing was installed with the exporter?
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14th April 2008, 12:24 PM | #5 |
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Re: UV maps never seem to fit...
The base sculpty files are just three files :sculpty-sphere.ac, sculpty-cylinder.ac, sculpty-subdcube.ac.
When you download the plugin from here : http://www.inivis.com/secondlife.html and unzip it, you will see a subdirectory called "baseprims" which contains the three files. To create a sculpty just load one of those files as you would load any ac3d file ... and sculpt away griff |
14th April 2008, 12:55 PM | #6 |
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Re: UV maps never seem to fit...
found them...thanks much
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17th April 2008, 05:54 PM | #7 |
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Re: UV maps never seem to fit...
You can use non sculpty parts and even merge them together and UV map them but they can be tricky and you might have to line up part of the mapping by hand which I've done and gotten very good results. If the item is too complicated though like having a closed loop or bends more than 90 degrees you get some bad mapping issues even if the UV mapping is correct. I've seen other application where the they have fixed that but I don't know if they are going to do that with AC3D.
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