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Old 4th February 2009, 03:12 PM   #1
jgreene33
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Default Tapered boxes in second life

the model i am working on is going great all but one thing. the boxes that i put a taper on revert to a square after i import then into second life. is this simply a limitation or is there a way i can keep these boxes tapered. thanks

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Old 4th February 2009, 04:24 PM   #2
Andy
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Default Re: Tapered boxes in second life

I assume you mean the SL box export? This will export a box based on the bounding box of a shape, so you will always get a box, whatever shape you have in AC3D. You can always edit the shapes inside SL later.

For more complicated shapes, try the triangle creator or the sculpted prim export.
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Old 4th February 2009, 04:26 PM   #3
jgreene33
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Default Re: Tapered boxes in second life

yes im refering to the sl box export. but i dont want to adjust anything structural with the awfull in-game editing. so is it true that the box editor only imports as a square? no tapers?
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Old 4th February 2009, 04:28 PM   #4
Andy
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Default Re: Tapered boxes in second life

you are correct.
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Old 4th February 2009, 04:31 PM   #5
jgreene33
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Default Re: Tapered boxes in second life

thank you for your answer. last question. if i use the triangle editor should i expect there to be more prims / lag then if i where to use the box editor and if so can i somehow use them in combination?
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Old 4th February 2009, 04:34 PM   #6
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Default Re: Tapered boxes in second life

Yes - a cube would become 12 triangles with the triangle tool. Best to use a single box prim and edit it.

The in-world SL editor isn't that bad once you get the hang of it.
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