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Old 19th September 2004, 06:06 PM   #1
StuC
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Default B3D Exporter

Has anyone done a B3D exporter yet ? - just we have moved recently to using Blitz3D

I find the .X and .3DS export works excellent - until - I want to grab an object name.

Unless Im missing something with the 3DS export ?
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Old 20th September 2004, 03:59 AM   #2
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Blitz publish a nice spec sheet for anyone with the time todo an exporter.

http://www.blitzbasic.com/sdkspecs/s...file_specs.txt

No rush on this now - as I found what I was doing wrong upon loading into the app ! ops:
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Old 20th September 2004, 07:57 AM   #3
TomToad
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I've been working on an exporter myself. Between work and other projects, it's been slow going, but I make a little more progress every couple of weeks or so At this rate I should be done by the time all computers are holographic and the latest Blitz3D is called BlitZHoloDeck v3.1.

Although, now that there's seems to be a bit of interest, I'll see if I can get it finished sooner.
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Old 20th September 2004, 02:42 PM   #4
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I for one will use it
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Old 21st September 2004, 05:44 AM   #5
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Ok, after I get through this loooong work week and get a little sleep, I'll try starting up on it again. It may be a while before I get anything useful working so don't hold your breath ops: <- imagine this little smiley turning blue instead of pink.
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Old 26th September 2004, 04:13 AM   #6
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Kewl - good luck
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Old 1st November 2004, 11:10 AM   #7
~J~
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Any news on this yet - you wanting some money, beer, DVD's sent over as blackmail?
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Old 5th November 2004, 08:09 PM   #8
TomToad
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Still here
The project was kinda put on the shelf for a bit. Ran into a problem that requires me to restructure the entire plugin in order to solve, plus three hurricanes, plus other projects, kinda had me loose my steam.
If you like, I can send you what I already have. It will save your mesh, but without colors, brushes, textures, or anything like that. Just the mesh itself is saved.
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Old 16th March 2005, 05:38 AM   #9
semar
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Hi TomToad,

I'm very interested in a Blitz3D exporter.

If you need a beta tester, feel free to contact me:
semar63 *NOSPAM* hotmail.com
(change the *NOSPAM* to @)

Good luck, and beware the hurricanes !!

:wink:

Sergio.
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Old 4th April 2005, 04:35 PM   #10
lo-tekk
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Hi alltogether,

i have found out, that you have to load your mesh as animmesh and then find the child - object by the name you entered in the object property editor. That worked for me. But an B3D im- / exporter would be really great !
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