Go Back   AC3D Forums > Resources > AC3D Tutorials and How-To's
Register FAQ Members List Calendar Today's Posts

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 9th September 2007, 02:56 AM   #1
jerrylynnb
Member
Advanced member
 
Join Date: Dec 2004
Posts: 30
Default Double normals and changng color

I am new. I was able to create half a globe (a sphere and then delete half of the vertices), but, only one side is visible, and it becomes invisible when I rotate it. How do I get AC3D to convert this object so that both sides have normals, and you can see the inside as well as the outside? NOTE: I achieved this in a round about way, but flipping the normals , then creating another sphere and slicing it in half, and then merging the two objects - not a good solution because the headlight view showed a black "ghost" where the two half spheres were not exactly on the same vertices.

Assuming there is a simple way to instruct AC3D (v6.0) that all surfaces should be visible ON BOTH SIDES, then, how do I change the color from the default gray, so that, say, the outside would be a dim red and the inside would be a dim yellow?

That way, when I rotate this half sphere (with only headlight), then I could easily distinguish the inside from the outside.

Thanks. Jerrylynnb
jerrylynnb is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 03:27 AM.


AC3D Forum
(C) Inivis Limited 2020