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Old 8th November 2009, 07:26 AM   #1
jona
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Default UV mapping

Hi all.
I do my best to make a good uv mapping, see the att. file " plate.ac" It's not perfect but i thought it was the besy it could be. Until i saw another file :
http://www.inivis.com/forum/showthre...highlight=life
Girder.ac.
This is obvious another and much better uv map. Can anyone ( LIsa please explain how to uv map like this one?


Tnx for any help
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File Type: zip plate.zip (2.9 KB, 240 views)
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Old 10th November 2009, 03:59 PM   #2
lisa
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Default Re: UV mapping

Actually, the girder is not significantly different than your map. You've got the right idea.

To make the sharper edges on the corner, I used the "divide loop" plugin along the faces that I knew were going to have hard edges. (If you already have enough loops, you can skip this step.) Then, I squashed the surfaces together to sharpen the edge--on the model itself, not the TCE, for clarification. If you have subdivision mode on, you'll see the model will get much sharper even with the subdivisions maxed out.

You can adjust the UV map similarly to the model if you need more resolution, but on the girder I just kept the default map from the sculpty cube and adjusted the model only.
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Old 10th November 2009, 07:07 PM   #3
jona
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Default Re: UV mapping

Tank's alot Lisa !
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