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Old 30th November 2007, 09:01 PM   #1
captainj2410
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Default Potential Battosai Class Fighter Refit

Alright, now that I'm improving my skills at subdivision, I'm toying with the notion of refitting my old Battosai Class Fighter model. I don't know whether I should pursue this variation or not. I'm welcome to any opinions on the new and old versions:
New:

Old:

Please, if you have any input on the design, good or otherwise, don't hold back!
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Old 2nd December 2007, 10:23 PM   #2
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Default Re: Potential Battosai Class Fighter Refit

Okay, I think I'll pursue this one. Here's what I've gotten so far. And woot for actually making details instead of just texturing them on!
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Old 21st February 2008, 08:09 PM   #3
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Default Re: Potential Battosai Class Fighter Refit

She's pretty well finished. Don't know what else to do with her.
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Old 21st February 2008, 08:59 PM   #4
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Default Re: Potential Battosai Class Fighter Refit

The overall design / textures / colors look cool.
The old low-polys version was cool too.
I can see some not that much rounded parts here and there in your subivided model ...
How many times did you perform a "subdivide+" on it ? 1 or 2 ?
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Old 21st February 2008, 09:12 PM   #5
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Default Re: Potential Battosai Class Fighter Refit

Two or three actually XD
The non-subdivided surfaces were post-subdivision details; sensor arrays, retractable weapons emplacements, and hatches. I recolored some of the sensor panels so they looked less out of place, but I neglected to re-export the file as a new .obj for rendering.
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Old 22nd February 2008, 04:20 AM   #6
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Default Re: Potential Battosai Class Fighter Refit

Cool! You should do a scene with all your ships in it together. How many craft are in your armada?
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