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Old 11th December 2013, 06:44 AM   #1
billbarg
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Default X-Plane Landing Gear V10

As I am sure you have noticed that Plane-Maker no longer has a landing gear door function!

Animation is my weakest skill in AC3D! Oh yes I have tried.

Landing gear needs to open and close and the doors need to open and close after the wheels have gone up or down.
Does anyone have a list of data refs and what order they need to in to make landing gear door work.
So, how do you nest the functions necessary to make it look real.

I have been told to make my plane in V9 and then post as V10.
That is cheating and cannot be changed as the aircraft is further developed in V-10.

Any thoughts?
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Old 15th March 2014, 01:08 AM   #2
Robert
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Default Re: X-Plane Landing Gear V10

Billy, Did you ever get the door puzzle solved. If no, email me at RAuker23@att.net. If I understand the nature of the problem it yields to straight forward use of a landing gear data ref. The trick is to insert and intermediate control point to hold the rotation at zero degrees until the landing gear its linked to has reached something like .9 . You'll have zero degrees at zero time, zero degrees at 90% and full motion of the door at 100%.
Bob A.
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Old 6th February 2015, 11:24 AM   #3
bargbill
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Default Re: X-Plane Landing Gear V10

Quote:
Originally Posted by Robert View Post
Billy, Did you ever get the door puzzle solved. If no, email me at RAuker23@att.net. If I understand the nature of the problem it yields to straight forward use of a landing gear data ref. The trick is to insert and intermediate control point to hold the rotation at zero degrees until the landing gear its linked to has reached something like .9 . You'll have zero degrees at zero time, zero degrees at 90% and full motion of the door at 100%.
Bob A.
Yes sort of. An X-Plane user gave me permission to use their P-51 landing gear.
With a little object editing it works just fine.
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