16th June 2004, 03:59 AM | #1 |
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Join Date: Oct 2003
Location: Australia
Posts: 34
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A Texturing Problem
Hi All
In the process of texturing the vertical tail of an aircraft I fragmented a box shaped object and mapped a texture to two of the surfaces while the other surfaces were hidden after unhidding the other surfaces and merging the object I find that the surfaces I did not map now appear a blue color and when I select one of the surfaces that were unmapped and try to map it all I see in the TCE is a vertex down in the lower left corner .If I then click and drag the vertex around the texture the color does not change.But if I move it off the texture I can get it to change colors randomly.It is like the material editor is somehow connected in the TCE. If I set no textures for the object the object goes back to the white material color that I have set for the object.But when I reapply the texture the mapped surfaces display correctly but the unmapped surfaces go to this blue color. I hope this makes sense if not I will try to explain it better. Has anyone else experanced anything like this. To put it as simply as I can. If I have a box shaped object and I only want to map textures to two surfaces and leave the other four surfaces untextured can I do this. If so how. It seems that if I select an object to texture ,say a wheel on an aircraft, then merge that object to another object ,say the landing gear strut. the texture gets applied to the new parts of the merged object even though I have not applied the texture to the new parts of the object. I guess it gets back to the previous question is it possible to only texture parts of a whole object and leave the rest untextured or is it one part textured all parts textured. Thanks for any help you may be able to give. Sorry for the long winded explaination. Cheers Innis |
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