18th December 2006, 04:11 PM | #1 |
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AC3D and Quicktime VR
Is it possible to produce a QTVR within AC3D environment?
Last edited by xplaneshop; 18th December 2006 at 07:09 PM. |
5th January 2007, 12:53 PM | #2 |
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Re: AC3D and Quicktime VR
Just FYI I've managed to do a QTVR from AC3D by exporting a series of images withing AC3D using the 'Export as PNG' function, then I've used a program to use the sequence to make a QTVR.
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5th January 2007, 01:05 PM | #3 |
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Re: AC3D and Quicktime VR
Sounds great - Can you post your result? It would be great if you could post a short tutorial on this forum.
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9th January 2007, 05:15 AM | #4 |
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Re: AC3D and Quicktime VR
It is simpler than you can imagine, it's just two steps.
1- Export your perspective view by clicking onto Tools > Save 3D win as PNG spin animation. Choose your desired FOV and camera height as usual on that window, then AC3D will save a 360° spin of your model in a specified directory. 2- Use a freeware or payware application to easily compose the Quicktime VR, there's plenty of them around. One is called Spinimage DV another is VR worx. This technique best fits for a 3D object quicktime, but creating a full navigating environment should be as simple as this one since those apps can glue single exported PNGs into a system of cubes. That should be done by clicking onto Tools > Save 3D win as PNG. You can see my results on http://www.xplaneshop.com/mov/AW139_qtvr.mov |
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