Go Back   AC3D Forums > Resources > AC3D Tutorials and How-To's
Register FAQ Members List Calendar Today's Posts

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 6th February 2009, 04:35 AM   #1
Rabbitsoy
Junior Member
Junior member
 
Join Date: Feb 2009
Posts: 1
Default Second Life Sculpty Question

I searched through the forums several times, and I haven't seen anyone with my problem that I am having...but here I go.

I made a pretty detailed sculpty with AC3D. I decided I wanted to see it in SL. So what I did was commit the subdivisions, and then I went to export it out. After exporting it out, the UV map turns out to be full of holes... ugh. So, I been trying my hardest, but I don't understand how to fix it or get rid of the holes.

Is there a certain method to doing this or do I need to redo the whole thing and not add a single extra vertex or side? I came into this program thinking that that wouldn't matter with how AC3D explained on the Second Life part of their page. I will be disappointed if I have to be as careful as I have to be in Blender and the god awful Wings3D...

Thanks in advanced for any help or ideas!
Rabbitsoy is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 11:13 AM.


AC3D Forum
(C) Inivis Limited 2020