Go Back   AC3D Forums > Resources > AC3D Tutorials and How-To's
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 12th November 2012, 07:24 PM   #11
jentron
Senior Member
Professional user
 
Join Date: Nov 2007
Posts: 139
Default Re: How to use the poly line tool

The line surface we started with is still there, so switch to surface mode, select the line, and delete it.
Attached Thumbnails
Click image for larger version

Name:	tutorial_door03.png
Views:	182
Size:	75.5 KB
ID:	2769  

jentron is offline   Reply With Quote
Old 12th November 2012, 07:26 PM   #12
jentron
Senior Member
Professional user
 
Join Date: Nov 2007
Posts: 139
Default Re: How to use the poly line tool

Then, in object mode, mirror +X, subdivide twice, and commit the subdivisions. I also scaled and re-centered the object.
Attached Thumbnails
Click image for larger version

Name:	tutorial_door04.png
Views:	185
Size:	99.2 KB
ID:	2771  

jentron is offline   Reply With Quote
Old 12th November 2012, 07:29 PM   #13
jentron
Senior Member
Professional user
 
Join Date: Nov 2007
Posts: 139
Default Re: How to use the poly line tool

Now I locked the fuselage object so I can still see it, but don't have to worry about selecting it, and drew the basic door outline. You can see it draws in the center of the object. That's o.k. for now.
Attached Thumbnails
Click image for larger version

Name:	tutorial_door05.png
Views:	181
Size:	78.8 KB
ID:	2772  

jentron is offline   Reply With Quote
Old 12th November 2012, 07:32 PM   #14
jentron
Senior Member
Professional user
 
Join Date: Nov 2007
Posts: 139
Default Re: How to use the poly line tool

Like I did for the body itself, I extruded the edges in vertex mode. Pull them well past the skin of the body. Then I went back and deleted the original polyline face.
Attached Thumbnails
Click image for larger version

Name:	tutorial_door06.png
Views:	179
Size:	87.8 KB
ID:	2773  

jentron is offline   Reply With Quote
Old 12th November 2012, 07:33 PM   #15
jentron
Senior Member
Professional user
 
Join Date: Nov 2007
Posts: 139
Default Re: How to use the poly line tool

Then I added and committed a couple of subdivisions to get a nice organic shape.
Attached Thumbnails
Click image for larger version

Name:	tutorial_door07.png
Views:	180
Size:	102.0 KB
ID:	2774  

jentron is offline   Reply With Quote
Old 12th November 2012, 07:35 PM   #16
jentron
Senior Member
Professional user
 
Join Date: Nov 2007
Posts: 139
Default Re: How to use the poly line tool

Then unlock the fuselage. Select the door extrusion and set it as the knife in the Knife Tool.
Attached Thumbnails
Click image for larger version

Name:	tutorial_door08.jpg
Views:	181
Size:	108.7 KB
ID:	2775  

jentron is offline   Reply With Quote
Old 12th November 2012, 07:38 PM   #17
jentron
Senior Member
Professional user
 
Join Date: Nov 2007
Posts: 139
Default Re: How to use the poly line tool

Select the fuselage and execute the Knife Tool. Delete the door extrusion...
Attached Thumbnails
Click image for larger version

Name:	tutorial_door09.jpg
Views:	183
Size:	101.5 KB
ID:	2776  

jentron is offline   Reply With Quote
Old 12th November 2012, 07:41 PM   #18
jentron
Senior Member
Professional user
 
Join Date: Nov 2007
Posts: 139
Default Re: How to use the poly line tool

Since the Knife didn't slice all the surfaces to make a nice door I just deleted the spare vertexes that are 'inside' the door. If I had intended to make a door to fill the hole I would have copied them into a new object first... But my objective tonight was simply to make the door hole, and here it is:
Attached Thumbnails
Click image for larger version

Name:	tutorial_door10.png
Views:	232
Size:	98.5 KB
ID:	2777  

jentron is offline   Reply With Quote
Old 12th January 2013, 09:26 AM   #19
Greasetattoo
Member
Expert member
 
Greasetattoo's Avatar
 
Join Date: Mar 2007
Location: Minnesota
Posts: 97
Default Re: How to use the poly line tool

Hey,
Thanks for that GREAT tutorial!

You should post more!

How would you make a liner in the fuselage?
If you know what I mean?
A thickness to the skin?
Greasetattoo is offline   Reply With Quote
Old 12th January 2013, 11:45 AM   #20
jentron
Senior Member
Professional user
 
Join Date: Nov 2007
Posts: 139
Default Re: How to use the poly line tool

Quote:
Originally Posted by Greasetattoo View Post
Hey,
Thanks for that GREAT tutorial!

You should post more!
Thanks, time is somewhat limited at the moment.

Quote:
Originally Posted by Greasetattoo View Post
How would you make a liner in the fuselage?
If you know what I mean?
A thickness to the skin?
So, the simplest way would be set this object to one-sided, facing out (exterior)...
duplicate it and flip the duplicate normals so the faces face in, (interior)
scale it down on the width and height axis...

Lock the interior, in vertex mode select the door outline on the exterior (loop select should work well here) then extrude the edges inward. (ctr+e) Try to line them up with the interior door opening... You could also extrude the interior door opening outward and have two extrusion meet in the middle...

Ron

P.S.,

It might be a good idea to texture map the exterior before you duplicate it so the interior will be mapped, too.

P.P.S.,

I didn't save the original model so I won't do accompanying images...
jentron is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 11:45 AM.


AC3D Forum
(C) Inivis Limited 2020