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Old 9th March 2004, 09:02 PM   #1
Stiglr
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Default Selecting surfaces

I am having fits in texturing.

Here's the problem: I have an object that I want to texture the top and bottom sides of, with two different textures.

If I begin in top view and select all the surface polys from the top of the object, the selection "soaks through" and grabs bottom vertices as well. So, when I place the texture, the top looks just dandy: the bottom however, doesn't.

I've tried selecting surface polys in the 3D view, where I can get at them from different angles. But still, I get this soak through selecting: select one poly from below, and some of the polys on top will be selected...if I change my viewpoint and de-select the top polys, guess what: the corresponding poly on the bottom will deselect, too.

Any strategies for dealing with this? This also happens on, for example, the right side of a airplane fuselage, if the side view looks at the left side: you can easily texture the left side from the Side, but the right side takes the texture too. Of course, I've got another area of the texture for that.
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Old 10th March 2004, 02:47 AM   #2
LiveWire
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Default Re: Selecting surfaces

it almost sounds like you have realtime mirror on. do you?
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Old 10th March 2004, 02:55 AM   #3
Andy
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Default Re: Selecting surfaces

When selecting surfaces CLICK, rather than dragging a box - this will select the nearest surface only. (dragging selects everying under the area)

This works in the 3d window too (hold down the control key to select in the 3d window).

Also - use negate-select to remove any surfaces you don't want in your selection (shift right-mouse and drag to remove surfaces from the selection).

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Old 11th March 2004, 06:12 PM   #4
Stiglr
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Default Re: Selecting surfaces

Realtime mirror is OFF (just checked).

Andy, I have tried selecting in the 3D view, both with clicking and dragging. Either way, I get "soak through". This object I'm trying to work with is very thin (a biplane mainplane) and I can't use the left view to select the lower halves; the surfaces are too slim, and the mainplane itself "bows a little" across its length.

By the way, for the fuselage right side, I just selected from the front view perspective, and that solved that problem. The fuse is wide enough to be able to deal with it that way. Not so with these wing mainplanes.
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Old 12th March 2004, 05:03 AM   #5
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Default Re: Selecting surfaces

Ensure you are really clicking - i.e. press and release the mouse button without moving it at all. This will select only the nearest item.

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