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Old 10th June 2009, 07:24 AM   #1
Oneday
Junior Member
Junior member
 
Join Date: Jun 2009
Posts: 4
Default The sl plugin ?

Right the big noob question here...

I have looked through all the tutorials available to export sculptey into SL
and it's still not working...

My first test sculpt was the wine glass (came out like a box) in world.

My second attempt was stairs made using normal planes (worked) but when linked gave me a 86 prim count.. (in AC3D it was 14 planes)

My third was stairs again but made as a sculpt using a 32x 32x grid.
(this came out as a single plane that i could not edit)

I am enjoying using this program and have even recommended it to a freind who by the way is having trouble exporting a sphere ? (comes out like a box)

I would love to get this working the program is just so clean and easy to read

So i will run you through what i am doing to export a shape (incase its my error)

1) Make a sculpt and not going over the 32x 32x SL requirment
2) open the texture coordinator and the UV mapper apply etc
3) File / Export / Secondlife boxes...
4) Rez the unpacker in world edit the note card with the info from the slb
5) Click the box....
6) Item rezzes (but in my case just boxes)

I tried all day yesterday to pull this off and no luck...

Please help im tearing my hair out here !

And thanks for any info advice given :wink:

Last edited by Oneday; 11th June 2009 at 08:39 AM. Reason: Come on guys 13 views and no solution ?
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