24th July 2007, 09:53 AM | #1 |
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Landing platform for Diablo
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24th July 2007, 01:01 PM | #2 |
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Re: Landing platform for Diablo
cool, how did you make the people, poser?
How many poly's did you have for diablo and landing platform? Last edited by Wiggles; 24th July 2007 at 01:04 PM. |
24th July 2007, 01:55 PM | #3 |
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Re: Landing platform for Diablo
Yes, just a Poser dummy. Diablo have 300 objects and 455000 surfaces. The platform have at the time 220 objects and around 220000 surfaces.
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24th July 2007, 05:57 PM | #4 |
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Re: Landing platform for Diablo
Man, that's tight.
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25th July 2007, 12:11 AM | #5 | |
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Re: Landing platform for Diablo
Quote:
So many surfaces, it seems unrealistic to attempt real-time animation. |
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25th July 2007, 03:13 AM | #6 |
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Re: Landing platform for Diablo
No game. I'm just modeling for fun and because I like it. So I dont care about the poly count
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25th July 2007, 01:04 PM | #7 |
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Re: Landing platform for Diablo
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28th July 2007, 01:53 PM | #8 |
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Re: Landing platform for Diablo
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30th July 2007, 06:08 PM | #9 |
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Re: Landing platform for Diablo
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30th July 2007, 08:54 PM | #10 |
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Re: Landing platform for Diablo
So, all those objects posted on the side of the platform, you have those in a library?
ADDENDUM: Nevermind. I did a google for nurnies (I found the term elsewhere) and it turned up back here and you're thread on them. I may go about making my own. However, the question below still needs answering. Also, how big in this platform? From the human model, it looks about 25-50m a side. How large is it in AC3D? Is it scaled to 1/10th it's size or are you editing in 1:1 scaling. Last edited by Cynic; 31st July 2007 at 12:36 AM. |
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