18th December 2004, 08:46 PM | #1 |
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Just curious
Hope no one minds, I'm just getting started with this 3D program, anyway.
What file system do most use when developing a graphic in AC3D? What I'm interested in is the file process, the names and saves (Number of and types of titles) Say one is developing a single graphic of one particular airplane, what stages would one save, and how many, and why. I mean the general break-down or order of the seperate save(s) (Drawing developments stages), and what kind of file name are assigned to these seperate saves so that you know what is what when you go to open a past save.. I start outed wilth "Plot 1 and Plot 2 and so on but after 10 seperate saves I lose track of what is what. (I usually look at thumbnails of graphic files to see what it is however this is not available with AC3D files .ac and they don't show up in my Picasa viewer) I wonder how other s approach this similar task. I am fully aware it all depends on the particular project, However I am only looking for a very general guideline. :?: |
19th December 2004, 01:23 PM | #2 |
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For myself, anyway, I tend to save a version once I get satisfied with everything at a milestone stage, such as:
basic fuse half done. planename_A.ac wing (and any engine on it) done. planename_B.ac tail and horiz stab done. planename_C.ac flight surfaces cut and capped. Planename_D.ac Things like this. My goal is not so much to document my process for posterity, but to have a place to return to if I have a real disaster during modeling and then, it's best to return to the last milestone version, get a good night's sleep and a clear head, and take up from where I began screwing up before. :lol: I usually end up with 4 or 5 interim models, and then, when I'm done with the "full half", I mirror it, weld the centerline vertices, and add any centerline parts, and other odds and ends. That usually becomes my last version.
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20th December 2004, 05:19 AM | #3 |
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Just curious
Thanks, that is exactly what I needed to know about saving approaches.
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