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#1 |
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Decided to take a brake from the Invidia. Need to get some distance to it. Instead I will try to make Flynn's light cycle. The one I'm trying for are the one in Tron Legacy. The new design of that bike are the work of Daniel Simon, known from Cosmic Motors. I dont have any nurbs or Edge tools or other flashy options to play with in Ac3d, so lets see how it turns out shall we
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#2 |
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More or less finished with the wheels. Did some artistic changes to the front to make it more "Legacy" like. Think I'll add some tire treads to the front tire as well. Now its time for the complicated stuff.
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#3 |
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Been doing some work on the back of the bike. Its difficult to get the shapes I want. I have to trick the subdivide into curving were it should and leave the corners that need to be square away. You can see on the wires the unsubd and subd faces. I use a level of two, but I may get away with one, on some of the parts. Need to do some experimenting on that.
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#4 |
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Another masterpiece in the making there !!!!
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#5 |
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Hehe, thanks donamy. Maybe not a masterpiece, but hopefully a cool ride
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#6 |
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Made and played around a bit with some tire tread textures. I ended up with this. I kinda liked it.
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#7 |
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Made a engine to the bike. I tried to keep it low poly, cos the bike will be poly intensive enough on its own.
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#8 |
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Awesome stuff Thor, I would love to see some of your development processes. I just can't get my head around how you do this. Are any tutorials in the future?
Keep up the incredible work Art |
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#9 |
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A lot of try and error
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#10 |
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The arrows are the way I extruded the vertexes. Have gotten the "cockpit" almost done. It was a lot of vertex moving and surface extruding here. But I think it turned out OK.
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