|
10th November 2006, 11:20 PM | #1 | |
Member
Expert member
Join Date: Aug 2005
Posts: 56
|
Re: Hurrah!
Quote:
|
|
11th November 2006, 02:10 PM | #2 |
Senior Member
Professional user
Join Date: Feb 2004
Location: Portland, OR
Posts: 604
|
Re: Hurrah!
Knife works GREAT. You just have to use it properly.
1) Only works with 2D geometrics as the Knife Object (I tend to use rectangles or shapes that are combined into one surface) 2) The Knife Object must overlap the surface area it's going to cut fully. Usually when a cut doesn't work, it's because you didn't overlap one of the edges of the object you're trying to cut. 3) Only works in OBJECT mode. You get a couple of annoying dialog boxes if you try to assign the knife object while in surface mode. Booleans...we'll see. I have to try the new version and see what improvements have been made. Based on the track record of this AC3D team, I predict success!
__________________
Flight Sim Project Contributor My Gaming Rig: i5 2500K Quad-Core CPU at 3.3GHz MSI P67A-C43 mobo 4GB of PC12800 DDR3 memory Windows 7 1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011) Cougar joystick/throttle combo CH Pedals Last edited by Stiglr; 13th November 2006 at 12:47 PM. |
12th November 2006, 04:59 PM | #3 |
Member
Advanced member
Join Date: Aug 2006
Location: U.S , Oh
Posts: 45
|
Re: Hurrah!
|
12th November 2006, 05:55 PM | #4 |
Member
Expert member
Join Date: Aug 2005
Posts: 56
|
Re: Hurrah!
A boolean operation is when you have two objects, and you use one to cut out a section from the other.
For example: You have a Box and you need a round hole through the center. You take a Cylinder and place it through the center of the Box. Then you use a boolean operation. The boolean operation will make a Box with a round hole through it, where the Cylinder was. |
12th November 2006, 08:56 PM | #5 |
Senior Member
Professional user
Join Date: Feb 2004
Location: Portland, OR
Posts: 604
|
Re: Hurrah!
Just a FYI...
I've previewed the new Boolean and it's GREAT, so far. All the previous issues seem to be solved, and it should be a VERY useful tool.
__________________
Flight Sim Project Contributor My Gaming Rig: i5 2500K Quad-Core CPU at 3.3GHz MSI P67A-C43 mobo 4GB of PC12800 DDR3 memory Windows 7 1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011) Cougar joystick/throttle combo CH Pedals |
12th November 2006, 09:12 PM | #6 |
Member
Expert member
Join Date: Aug 2005
Posts: 56
|
Re: Hurrah!
Oboy! can't wait
|
13th November 2006, 04:34 AM | #7 |
Senior Member
Professional user
Join Date: Jun 2006
Posts: 102
|
Bless you, Stiglr!
Yes Stiglr, you're absolutely right about the current Booleans: most of the times they work, but that's all: after running a Boolean you find yourself wondering where the heck all those extra vertices and surfaces came from and swear to yourself that next time you'll find a better way. The worst of it is that hearing you doing so much talking to yourself your wife sooner or later will suspect that you're calling another woman on an invisible cellular phone
Knife works much better, though it has its inherent limitations (sorry Dennis, not your fault) and it's way less versatile than a proper set of Booleans could be. That's why I prefer drawing my objects around the holes: it saves plenty of time, labour and nerves. That's also why I dearly hope you're right about the new Booleans: I like AC3D too much to dispose with it, but when it comes to ANDing, ORing or XORing objects I come dangerously close to cursing it. |
13th November 2006, 12:45 PM | #8 |
Senior Member
Professional user
Join Date: Feb 2004
Location: Portland, OR
Posts: 604
|
Re: Hurrah!
Well, I predict you're about to change the way you work, based on my very short experience with the new 6.01 Booleans. The commands are now much more intuitive and the results are very pleasing, without all that "cleanup mess" they used to create. I cut a cylinder out of a globe and got a nice clean tunnel all the way through the globe. I haven't yet tried it on highly complex objects, but even the first scenario used to create a lot of "crap" to clean up, so I'm convinced that even for complex items, it should work just fine.
Just hang tight while the beta team works out the last few nits out of the new version and you'll see what I mean.
__________________
Flight Sim Project Contributor My Gaming Rig: i5 2500K Quad-Core CPU at 3.3GHz MSI P67A-C43 mobo 4GB of PC12800 DDR3 memory Windows 7 1GB Galaxy GeForce GTX550 Ti video card GeForce 270.61 drivers (4/2011) Cougar joystick/throttle combo CH Pedals |
|
|