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Old 4th November 2015, 06:31 AM   #1
wpshadow
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Default UV Mapping

Hi,

I'm working on an unity project and try to set up a texture on a frame I made.

The problem is: if I select a part of my model I cannot see I've to remap it. If I remaped it, the size in the Texture Coordinate Editor is maximized.

Is there a way to get them all on the same size (after remap) without manual size adaptation?

Best regards,

Willi
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Old 7th November 2015, 05:41 AM   #2
Andy
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Default Re: UV Mapping

I'm not sure I totally understand the question but there's no way to copy the mapping of one surface (or selection of surfaces) to another.

You'll need to individually select the larger part and scale the mapping down to the smaller one (if that's what you want).
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