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Old 24th July 2007, 01:35 PM   #1
Wiggles
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Join Date: Jul 2007
Posts: 73
Default Professional polycount.

I noticed some very professional looking models have very high poly count.

I was messing around to see how many poly's my computer can handle.

I created a torus by drawing and ellipse with 360 points, then revolved it with 360 segments. It makes for 129600 poly

It took at least a minute for it to revolve, I'm not sure I had to walk away for a bit.

It seems a tad more catchy when in inspect mode, and quite a bit more catchy when moving it around not in inspect mode.

Afraid of even trying to render it.

I'm guessing with my current setup I couldn't draw a professional high poly model.

It makes for one pretty smooth donut though
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