Go Back   AC3D Forums > General > AC3D Work In Progress / Showcase
Register FAQ Members List Calendar Today's Posts

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 25th June 2009, 08:38 PM   #1
SaintDubious
Junior Member
Junior member
 
Join Date: May 2008
Posts: 3
Default A gun (revisited)

I hope it's okay to resurrect an old thread like this. I came across this ages ago and (as usual) was just floored by tbd's work. Seriously man, you're my modeling hero. I found your website and have studied a lot of your space ships, they're amazing. So yesterday I was fishing around for a new project as I try to stretch my skills a bit as a 3D artist. I see from the first post that tbd likes to copy other people's work to learn new things. So here's the start of my new project:



I realize it's not exact, but I hope it's a good start. I have one question, how on Earth did you do the little circular holes (like near the end of the muzzle)? I see from the mesh that it's not a texture, but actual little holes. I figure I could go crazy with the boolean operations to tear little spheres out of the surface, but there HAS to be a better way.

Anyway, if it's okay with everyone, I'd like to keep this thread alive with updates. I'm also posting the story on my blog (which I'll pimp out now)

http://riftspace.net/riftdev
SaintDubious is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 11:11 AM.


AC3D Forum
(C) Inivis Limited 2020