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8th July 2010, 07:20 PM | #1 |
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Re: How would I go about programming my own exporter?
I have been able to get the textures with the export into Unity game engine without trouble, however you need to have the textures in the same folder as the model.
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9th July 2010, 12:24 PM | #2 |
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Re: How would I go about programming my own exporter?
I'll try that in my workflow... however, my end game system has the textures and models in different folders... but then again, that's different than the needs of the 3D program I'm importing into...
Thanks for the idea.
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9th July 2010, 12:34 PM | #3 |
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Re: How would I go about programming my own exporter?
Your very welcome All engines are different thats for sure.
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9th July 2010, 06:17 PM | #4 |
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Re: How would I go about programming my own exporter?
Very true. I have been using Ultimate Unwrap 3D mostly for format conversion between engines and AC3D.
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