10th April 2007, 06:57 PM | #11 |
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Join Date: Mar 2006
Location: AC3D Poser Bryce Land
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Re: Proteus
Cool modeling
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12th April 2007, 05:21 PM | #12 |
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Re: Proteus
Thanks!
If anyone have any good collection of textures that might be good for Proteus... I m makinng a short animation with a simle texture and some glow in engines. Once its ready I 'm going to upload it.. |
12th April 2007, 05:48 PM | #13 | |
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Re: Proteus
Quote:
That automatical triangulation isnt always the best so its better to do it manually. but this should only bother u in case u are modeling something lowpoly. Subdivide means highpoly .. so the angle between the different surfaces is very small, u dont have to care about triangulation... btw, the result between subdivided quads and subdivided triangles is quite big... i ll search on my hdd for some textures for u Last edited by little_penguin; 12th April 2007 at 05:50 PM. |
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12th April 2007, 05:55 PM | #14 |
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Re: Proteus
Yes. Of course all in the 3d space are triangles. Anyway...
With the subdivision, the surfaces are many, abiut 120768... And the "bumpy" that exists makes it a cool mothership.... The textures are the half of something. If a model has not good textures on it, then it's a half job... |
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