25th October 2010, 08:32 AM | #1 |
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converting? to .i3d
hi,
i am new on this forum. i have a problem i converted my Fendt 310 LSA to .i3d with the Blender. but i get this: Who can help me? Thanks! RTK-LS My English is bad! |
25th October 2010, 12:13 PM | #2 |
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Re: converting? to .i3d
Looks like some of the normals might be flipped, try flipping them back again.
Last edited by Tonka; 25th October 2010 at 12:26 PM. |
26th October 2010, 04:59 AM | #3 |
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Re: converting? to .i3d
How do i do that?
Surface/ Flip Normal is not working.. Last edited by fendt-power; 26th October 2010 at 05:19 AM. |
26th October 2010, 04:24 PM | #4 |
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Re: converting? to .i3d
If flipping normals doesn't reveal the missing objects, it might be a case that the target environment or the viewer you're using can only display triangles, or only quads. If this is the case, some of the objects may need to be triangulated, or optimized with four-vertex quads.
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27th October 2010, 05:26 AM | #5 |
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Re: converting? to .i3d
I have it! the texture was in .png that was wrond now is it working wit .dds!
Thanks Last edited by fendt-power; 27th October 2010 at 10:30 AM. |
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