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Old 7th February 2016, 04:59 PM   #1
donamy
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Default Orbiter plugin

Hi Andy,

The Orbiter plugin for Orbiter Spaceflight Simulator that was made by Dennis, works well. However, the X axis coordinates are opposite in AC3D. Is there a way to swap the axis in AC3D, so when they are converted they are correct for Orbiter? I don't always remember to do them manually.
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Old 12th February 2016, 08:53 AM   #2
Andy
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Default Re: Orbiter plugin

This really needs doing in the plugin itself. The source code is available here:

http://www.inivis.com/supercoldmilk/...sh_impexp.html
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Old 18th February 2016, 03:01 AM   #3
donamy
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Default Re: Orbiter plugin

Above my paygrade unfortunately. I was hoping for something simpler.
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Old 27th August 2021, 12:07 PM   #4
DaveS
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Default Re: Orbiter plugin

I seem to have some problem with this plug-in. I always get "Writing of xxx.msh have FAILED" when exporting, even the simplest of object like a 1x1x1 cube generates this message.This is even with the latest version of AC3D, 8.6.11.

I have attached a screenshot of the error message. I checked the console afterwards, and there's nothing in it beyond the standard initialization stuff.
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Last edited by DaveS; 27th August 2021 at 12:09 PM.
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Old 27th August 2021, 01:33 PM   #5
DaveS
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Default Re: Orbiter plugin

Another issue with this plug-in is that it doesn't seem to export any texture repetition settings. I have attached two screenshots of the issue, one is of it in AC3D and one is how it looks in Orbiter after export. Note how the texture is stretched as if there's no repetition.
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Name:	RWY_how_it_actually_look.jpg
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Old 4th July 2022, 12:45 PM   #6
DaveS
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Default Re: Orbiter plugin

After bit of experimentation using a different mesh, I think the problem might be with the AC3D Texture Repeat/Offset function and not the MSH export script itself.

I tried the same thing using GMAX (yes, I know it's old but still works great) and exporting a textured repeated mesh from there and then importing it into AC3D using the MSH import script, and then using the AC3D MSH export script, re-exported it to MSH and it kept the texture repetition just fine.

So something is going on here.
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