Go Back   AC3D Forums > General > AC3D Suggestions
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 2nd November 2010, 02:44 PM   #1
Tomkat
Member
Expert member
 
Join Date: Nov 2010
Posts: 68
Default Metasequoia (.mqo) export?

Anyone have any idea if this type of plugin is available, or could be created?
Tomkat is offline   Reply With Quote
Old 5th November 2010, 12:37 PM   #2
Tomkat
Member
Expert member
 
Join Date: Nov 2010
Posts: 68
Default Re: Metasequoia (.mqo) export?

Here's a sample of an .mqo file, in case anyone is interested...

Code:
Metasequoia Document
Format Text Ver 1.0

Scene {
	pos 0.0000 0.0000 1500.0000
	lookat 0.0000 0.0000 0.0000
	head -0.5236
	pich 0.5236
	ortho 0
	zoom2 5.0000
	amb 0.250 0.250 0.250
}
Material 1 {
	"Concrete" col(1.000000 1.000000 1.000000 1.000000) dif(1.000) amb(0.000) emi(0.250) spc(0.000) power(5.00) tex("CPIER6(256).bmp")
}
Object "Box" {
	visible 15
	locking 0
	shading 1
	facet 59.5
	color 0.898 0.498 0.698
	color_type 0
	vertex 24 {
		-0.750000 0.000000 6.056500
		-0.750000 0.000000 -6.056500
		0.750000 0.000000 -6.056500
		0.750000 0.000000 6.056500
		-0.750000 -1.500000 -6.056000
		0.750000 -1.500000 -6.056000
		0.750000 -1.500000 6.056000
		-0.750000 -1.500000 6.056000
		-0.750000 -2.000000 2.556000
		0.750000 -2.000000 2.556000
		0.750000 -2.000000 4.056000
		-0.750000 -2.000000 4.056000
		0.750000 -52.000000 4.056000
		0.750000 -52.000000 2.556000
		-0.750000 -52.000000 2.556000
		-0.750000 -52.000000 4.056000
		-0.750000 -2.000000 -4.056000
		0.750000 -2.000000 -4.056000
		0.750000 -2.000000 -2.556000
		-0.750000 -2.000000 -2.556000
		0.750000 -52.000000 -2.556000
		0.750000 -52.000000 -4.056000
		-0.750000 -52.000000 -4.056000
		-0.750000 -52.000000 -2.556000
	}
	face 40 {
		3 V(5 3 2) M(0) UV(0.739278 0.510416 -0.246440 0.388346 0.739319 0.388346)
		3 V(5 6 3) M(0) UV(0.739278 0.510416 -0.246399 0.510416 -0.246440 0.388346)
		3 V(7 1 0) M(0) UV(-0.246399 0.510416 0.739319 0.388346 -0.246440 0.388346)
		3 V(7 4 1) M(0) UV(-0.246399 0.510416 0.739278 0.510416 0.739319 0.388346)
		3 V(4 2 1) M(0) UV(-0.030518 0.561035 0.091553 0.438965 -0.030518 0.438965)
		3 V(4 5 2) M(0) UV(-0.030518 0.561035 0.091553 0.561035 0.091553 0.438965)
		3 V(6 0 3) M(0) UV(0.091553 0.561035 -0.030518 0.438965 0.091553 0.438965)
		3 V(6 7 0) M(0) UV(0.091553 0.561035 -0.030518 0.561035 -0.030518 0.438965)
		3 V(1 3 0) M(0) UV(0.739319 0.514242 -0.246440 0.636312 -0.246440 0.514242)
		3 V(1 2 3) M(0) UV(0.739319 0.514242 0.739319 0.636312 -0.246440 0.636312)
		3 V(17 6 5) M(0) UV(0.576558 0.551106 -0.246399 0.510416 0.739278 0.510416)
		3 V(17 10 6) M(0) UV(0.576558 0.551106 -0.083679 0.551106 -0.246399 0.510416)
		3 V(11 4 7) M(0) UV(-0.083679 0.551106 0.739278 0.510416 -0.246399 0.510416)
		3 V(11 16 4) M(0) UV(-0.083679 0.551106 0.576558 0.551106 0.739278 0.510416)
		3 V(16 5 4) M(0) UV(0.834916 0.561922 1.000000 0.438078 1.000000 0.561922)
		3 V(16 17 5) M(0) UV(0.834916 0.561922 0.834916 0.438078 1.000000 0.438078)
		3 V(10 7 6) M(0) UV(0.165084 0.438078 0.000000 0.561922 0.000000 0.438078)
		3 V(10 11 7) M(0) UV(0.165084 0.438078 0.165084 0.561922 0.000000 0.561922)
		3 V(18 8 9) M(0) UV(0.711030 0.438078 0.288970 0.561922 0.288970 0.438078)
		3 V(18 19 8) M(0) UV(0.711030 0.438078 0.711030 0.561922 0.288970 0.561922)
		3 V(13 10 9) M(0) UV(0.180749 1.997500 0.305750 -1.377500 0.180750 -1.377500)
		3 V(13 12 10) M(0) UV(0.180749 1.997500 0.305749 1.997500 0.305750 -1.377500)
		3 V(15 8 11) M(0) UV(0.430749 1.997500 0.555750 -1.377500 0.430750 -1.377500)
		3 V(15 14 8) M(0) UV(0.430749 1.997500 0.555749 1.997500 0.555750 -1.377500)
		3 V(14 9 8) M(0) UV(0.555749 1.997500 0.680750 -1.377500 0.555750 -1.377500)
		3 V(14 13 9) M(0) UV(0.555749 1.997500 0.680749 1.997500 0.680750 -1.377500)
		3 V(12 11 10) M(0) UV(0.305749 1.997500 0.430750 -1.377500 0.305750 -1.377500)
		3 V(12 15 11) M(0) UV(0.305749 1.997500 0.430749 1.997500 0.430750 -1.377500)
		3 V(13 15 12) M(0) UV(0.243768 -0.081257 0.066254 0.096257 0.066254 -0.081257)
		3 V(13 14 15) M(0) UV(0.243768 -0.081257 0.243768 0.096257 0.066254 0.096257)
		3 V(21 18 17) M(0) UV(0.155749 2.187500 0.030750 -1.187500 0.155749 -1.187500)
		3 V(21 20 18) M(0) UV(0.155749 2.187500 0.030750 2.187500 0.030750 -1.187500)
		3 V(23 16 19) M(0) UV(0.405749 2.187500 0.280749 -1.187500 0.405749 -1.187500)
		3 V(23 22 16) M(0) UV(0.405749 2.187500 0.280749 2.187500 0.280749 -1.187500)
		3 V(22 17 16) M(0) UV(0.280749 2.187500 0.155749 -1.187500 0.280749 -1.187500)
		3 V(22 21 17) M(0) UV(0.280749 2.187500 0.155749 2.187500 0.155749 -1.187500)
		3 V(20 19 18) M(0) UV(0.530749 2.187500 0.405749 -1.187500 0.530749 -1.187500)
		3 V(20 23 19) M(0) UV(0.530749 2.187500 0.405749 2.187500 0.405749 -1.187500)
		3 V(21 23 20) M(0) UV(1.026245 -0.081257 0.848732 0.096257 0.848732 -0.081257)
		3 V(21 22 23) M(0) UV(1.026245 -0.081257 1.026245 0.096257 0.848732 0.096257)
	}
}
Eof
Tomkat is offline   Reply With Quote
Old 6th November 2010, 08:02 AM   #3
Andy
Administrator
Professional user
 
Andy's Avatar
 
Join Date: Jun 2003
Posts: 4,451
Default Re: Metasequoia (.mqo) export?

Most 3D modelers support (Wavefront) obj files so you should be able to use this to import models into AC3D.
Andy is offline   Reply With Quote
Old 31st January 2012, 06:38 PM   #4
Tomkat
Member
Expert member
 
Join Date: Nov 2010
Posts: 68
Default Re: Metasequoia (.mqo) export?

Quote:
Originally Posted by Andy View Post
Most 3D modelers support (Wavefront) obj files so you should be able to use this to import models into AC3D.
Thanks.

The structure of the .mqo file is very simple, orderly and clean, it's really what I'm looking for as an EXPORT from AC3d. I may attempt writing the plugin myself, but was hoping someone with some expertise might be able to do it more quickly. It would probably take me weeks just to learn the basics.
Tomkat is offline   Reply With Quote
Old 1st February 2012, 12:30 PM   #5
Andy
Administrator
Professional user
 
Andy's Avatar
 
Join Date: Jun 2003
Posts: 4,451
Default Re: Metasequoia (.mqo) export?

Have you got the AC3D SDK? If so, I can let you have some sample exporter code that you can use. That would make the job a lot easier.

You could also look on supercoldmilk.com for some example plugin code.
Andy is offline   Reply With Quote
Old 22nd January 2022, 01:35 PM   #6
Tomkat
Member
Expert member
 
Join Date: Nov 2010
Posts: 68
Default Re: Metasequoia (.mqo) export?

12 years later, and I am no closer than I was on day 1... oh well.
Tomkat is offline   Reply With Quote
Old 24th January 2022, 06:24 AM   #7
Andy
Administrator
Professional user
 
Andy's Avatar
 
Join Date: Jun 2003
Posts: 4,451
Default Re: Metasequoia (.mqo) export?

That's an impressive time to revisit a thread



What's wrong with exporting obj, stl or some of the other formats that Metasequoia support? Is there some particular property you want to preserve?
Andy is offline   Reply With Quote
Old 24th January 2022, 01:14 PM   #8
Tomkat
Member
Expert member
 
Join Date: Nov 2010
Posts: 68
Default Re: Metasequoia (.mqo) export?

Because I'm not actually opening the files in metasequoia. Instead I'm reading the .mqo file with Excel and importing values. Right now process is...
AC3d export as .obj-> UU3d (ultimate unwrap 3d) -> save as .mqo
I'd like to be able to skip the middle step
Tomkat is offline   Reply With Quote
Old 24th January 2022, 03:42 PM   #9
Andy
Administrator
Professional user
 
Andy's Avatar
 
Join Date: Jun 2003
Posts: 4,451
Default Re: Metasequoia (.mqo) export?

I'm interested to know what are you doing with the data in the spreadsheet?


Have you seen how simple the .ac file format is?
Andy is offline   Reply With Quote
Old 24th January 2022, 03:46 PM   #10
Tomkat
Member
Expert member
 
Join Date: Nov 2010
Posts: 68
Default Re: Metasequoia (.mqo) export?

Quote:
Originally Posted by Andy View Post
I'm interested to know what are you doing with the data in the spreadsheet?


Have you seen how simple the .ac file format is?
I have, but it lacks critical information I need, in the format I need it.
It's difficult for me to adequately explain without illustrations.

When I get home, I'll try to post some screenshots of what I'm doing with the data.
(Long story short, I'm converting it to a .3di game file, which is proprietary to the "Delta Force" series, and there are no known perfectly functioning importers/exporters for it.
Tomkat is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 12:44 AM.


AC3D Forum
(C) Inivis Limited 2020