![]() |
#1 |
Senior Member
Professional user
Join Date: Jul 2003
Posts: 899
|
![]()
It would be nice if on the Surface -> Bevel command, we had an option to join "inner edges" of a selection so they didn't bevel apart.
For example, I have this shape: ![]() Here's what I get when I bevel it: ![]() I would like to be able to bevel it like this (I got this result be extruding it and manually repositioning the vertices to bevel it inward): ![]() Just another "would-be-nice" for now. Something I could probably make a plugin for, actually, but didn't know if it was a great effort for Inivis to modify the existing bevel with an option...? Dennis |
![]() |
![]() |
![]() |
#2 |
Senior Member
Professional user
Join Date: Aug 2004
Location: Greece
Posts: 164
|
![]()
Your object is made of many pieces. Try to remake it, so it will be one polygon.
Just like this: ![]() |
![]() |
![]() |
![]() |
#3 |
Senior Member
Professional user
Join Date: Jul 2003
Posts: 899
|
![]()
Thanks for the help, but it isn't always practical to join all of the surfaces in a set of polys.
As the target of a subdivision operation, I tend to keep quads for geometry wherever possible, especially when it forms a concave object like this one --- here's a subdivision sample using the same geometry - you really need to keep certain objects as multiple polys... ![]() There are other advantages to keeping your surfaces divided, such as being able to copy/separate sections of an object at a time. |
![]() |
![]() |
![]() |
|
|