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Old 27th October 2004, 11:38 AM   #1
Malekovits
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Hi everyone,

I thing, with animation system, also, a system, a physics engine, to make etc. a ball moving like in the reality, not just a repeated (bone) animation but by seting gravity, air resistance and etc. Can all this made with sdk ?

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Old 27th October 2004, 12:01 PM   #2
Thaellin
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After animation support has been implemented (which I believe is planned, but not scheduled), then making a physics simulation plugin would be practical.

Technically, you could make a physics system plugin right now, outputting a new AC file for each frame of the simulation. Not quite optimal, though.

I seem to remember AC3D having been used in the creation of a physics simulation, but I don't remember any of the details. Some university project?

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Old 28th October 2004, 08:14 AM   #3
Malekovits
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Not for university project, but just from interesting on this. Also, not keyframes you said but real motion.
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