Go Back   AC3D Forums > General > AC3D General
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 9th July 2007, 05:16 PM   #1
Wiggles
Member
Expert member
 
Join Date: Jul 2007
Posts: 73
Default Changing surface type

I'm trying to model a car, I drew a line around the side, then tried to change it to poly, to get the surface, but this is what happened.




Is this the wrong way to do it?

Am I off on a bad start?

Not sure how to go about changing the shape to match the car.
Wiggles is offline   Reply With Quote
Old 10th July 2007, 08:08 PM   #2
lisa
Senior Member
Professional user
 
lisa's Avatar
 
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: Changing surface type

It certainly can be accomplished with the method you're using, although there are many other ways to go about it. In my experience, if you continue to use the method you've started with it will usually go a little faster and you'll get a cleaner mesh if you start from the nose and work toward the tail, instead of from the side. Also, don't include thing like the wheels as part of your outline... make them their own object instead. It will go much smoother.

As far as alternative methods, the method I personally use most often is called the box modeling method. Basically, you start with a box, turn on subdivisions, and continue extruding surfaces until you get the shape you want.

I posted a short video of a very rough car model so you can see an example:
http://youtube.com/watch?v=uEfDw8YMxKo
lisa is offline   Reply With Quote
Old 11th July 2007, 12:51 PM   #3
0xdeadbeef
Junior Member
Junior member
 
Join Date: Jul 2007
Posts: 9
Default Re: Changing surface type

When converting a polyline to a surface/polygon, the order in which the vertices are selected is important. If you just select all the vertices and then chose "create ordered surface", the surface is a mess as the order of the vertices is by chance of whatever. Instead, select the vertices one by one (while shift is pressed) counter-clockwise.


BTW: as an AC3D improvement suggestion: why not store the creation order of the vertices of a polyline and use this as the default order for surface creation? This is at least how other 3D modellers are handling the same issue.
0xdeadbeef is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 03:37 AM.


AC3D Forum
(C) Inivis Limited 2020