20th May 2013, 02:44 PM | #1 |
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Join Date: Apr 2007
Location: Panama City Beach, FL
Posts: 33
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Trouble texturing
Given a cube and a bitmap which contains the six sides.
Using Texture Coordinator puts the top on top and a mirror image on the bottom. The four sides are pickup seemingly random colors from the bitmap. If i proceed to one of the sides, it is as if I was starting from scratch. I get that side textured correctly, but the opposite side gets a mirror image of that and the top and bottom are now colored with seemingly random parts of the bitmap, destroying the "top" texture. The goal is not to make a cube. I just used that as a learning example when I had trouble with the real task. Obviously I have made a fundamental error. Please help me.
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texture mapping |
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