26th June 2007, 08:55 PM | #1 |
Junior Member
Junior member
Join Date: Jun 2007
Posts: 2
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Triangles with fixed UVs
Hi,
I need to do something really strange to my AC3D models, each triangle needs to have it's UV coords set up so as one vertex is uv0,0, one is 1,1 and the other 0,1. It doesn't matter as to the orientation etc the model isn't actually going to be textured I need the UV coords set like that for a rendering routine that is applying a shader. Is there any simple way of scripting or persuading AC3D to apply those UVs? Thanks in advance. |
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