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Old 21st November 2008, 06:44 PM   #1
jarv
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Default strange issue with sculpties

Hi. I uploaded in SL a complex object, made of 3 parts, but when I reassemble them, each part is like glass; what happens?
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Old 22nd November 2008, 05:21 PM   #2
lisa
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Default Re: strange issue with sculpties

Can you post an image?
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Old 22nd November 2008, 06:47 PM   #3
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Default Re: strange issue with sculpties

Ok; hope this helps. Thanks.

Wile I'm here asking, I would ask, why there is not an option to choose the size of the outputted .tga, and why when I rez the sculpties they aren't rezzed in the right scale with which I made 'em in AC3D?
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Old 22nd November 2008, 08:09 PM   #4
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Default Re: strange issue with sculpties

Hmmm. I'm having a hard time telling from the picture, but do you mean that the sculpties look "inside out" ? i.e. As you rotate it, you're always seeing the inside instead of the outside. If so, what you need to do is flip your surface normals in AC3D (Surface > Flip Normals) and then in the UV map, flip the map horizontally. (There's a button in the TCE.) That should fix it.

As to size: Sculpties always come in at 1x1x1... as to why, that's a question for Linden Labs, although in practicality I'm sure the answer is because there's no way to embed scale information in most bitmap formats. (PNG and TGA allow extended information in the header, but a lot of the other file formats don't.)
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Old 23rd November 2008, 08:15 AM   #5
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Default Re: strange issue with sculpties

Thank you Lisa, it was a precious help (anyway, I didn't need to flip the uv also; it was just enough to flip the uv).
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Old 23rd November 2008, 02:30 PM   #6
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Default Re: strange issue with sculpties

Anytime! ..
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Old 23rd November 2008, 03:57 PM   #7
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Default Re: strange issue with sculpties

Indeed, I was convinced to use AC3D after I readed your tutes! And.... my compliments; a woman able to make such games, is great.
A propos, I tried to upload a mesh which was not made with ac3d sculpt prims, but with a freehand mesh; but the spherical mapping doesnt work well, with arbitrary meshes.
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Old 24th November 2008, 06:46 AM   #8
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Default Re: strange issue with sculpties

Quote:
Originally Posted by jarv View Post
a woman able to make such games, is great.


before you know it they'll be fixing cars too!
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Old 24th November 2008, 01:12 PM   #9
lisa
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Default Re: strange issue with sculpties

Lol, right on Kireyo!

Ironically: I *do* fix cars. Even swapped my own block. (blown head gasket -> ruined cylinder and everything full of "chocolate milkshake" oil-in-the-coolant, eeewwww)

[jarv: I'm sure you didn't mean it that way. We're just giving you a hard way to go. ]

For the spherical mapping on arbitrary meshes: Yes, depends on the mesh. Some things like heads work better with cylindrical mapping.
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Old 24th November 2008, 01:16 PM   #10
jarv
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Default Re: strange issue with sculpties

Quote:
Originally Posted by lisa View Post
Lol, right on Kireyo!

Ironically: I *do* fix cars. Even swapped my own block. (blown head gasket -> ruined cylinder and everything full of "chocolate milkshake" oil-in-the-coolant, eeewwww)
I've done stuff for games, in my youth: what engine r u using?

Quote:
For the spherical mapping on arbitrary meshes: Yes, depends on the mesh. Some things like heads work better with cylindrical mapping.
well..... I guess that the final part of the complete mesh that I did (still in ac3d), cannot be spherical mapped: For I sincerely wasn't able to do that, in order to achieve a decent texturable surface.
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