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Old 9th July 2010, 08:25 PM   #1
Toronto
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Default Making a pitwall and fixing a bump ?

re: Making a pitwall?

How do you make a pitwall along a racetrack?
The track is not flat but runs uphill.
Any ideas?
I've made one section, but I can't think how to duplicate it several hundred yards uphill?
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Last edited by Toronto; 12th July 2010 at 01:17 PM.
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Old 12th July 2010, 08:33 AM   #2
Toronto
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Default Re: Making a pitwall?

Anyone got a clue how to take a ripple out of a high poly mesh.
This is a corner of a race track.
I need to somehow smooth out the ripple (bump).
Any ideas?
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Old 12th July 2010, 10:07 AM   #3
Andy
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Default Re: Making a pitwall?

try selecting all the vertices and resizing the selection down to zero height. Perhaps also try using vertex->smooth.
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Old 12th July 2010, 10:23 AM   #4
Toronto
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Default Re: Making a pitwall?

Andy said:
>"try selecting all the vertices and resizing the selection down to zero height."

This is an uphill section of track, so it is not actually flat.
I think what you are saying to me is to move all the vertices to the zero ground plane, but since the track runs uphill, if I move all the vertices to ground zero then it will no longer be uphill and will no longer fit back into the rest of the track.
-----
I'll try the vertices smooth approach.
I did try smoothing the faces but then I get a flat plate like area in the middle of the corner.
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Old 19th July 2010, 04:34 PM   #5
lisa
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Default Re: Making a pitwall and fixing a bump ?

Quote:
Originally Posted by Toronto View Post
re: Making a pitwall?

How do you make a pitwall along a racetrack?
The track is not flat but runs uphill.
Any ideas?
I've made one section, but I can't think how to duplicate it several hundred yards uphill?
Use the greeble tool. Create a custom greeble that's the shape of your pitwall and some quads where you want the pitwall to go. Check this thread for an example: http://www.inivis.com/forum/showthre...ighlight=chain
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