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8th April 2007, 05:19 PM | #1 |
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Modeling a human... and a question
I'm trying to find out if I can model a human with AC3D. This far it's going as expected, but now I checked how to change from virtual mirror to really mirrored model for rendering. I did Mirror and Optimize Surfaces, but then the joining doesn't look too good. What else should I do? Vertexes in the 0 X-coord are really 0, I moved them there in the beginning.
Uh, rendering is done with DAZ Studio. |
8th April 2007, 09:26 PM | #2 |
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Re: Modeling a human... and a question
The modeling here looks very good.
To ensure you get a seamless join, make sure you perform an "Optimize vertices" (I notice you mentioned "Optimize surfaces" - make sure you hit the vertices as well). If you have done this and still get a seam, check the AC3D manual for the topic "Snap together by distance". As the description reads: "If Object->Optimize Vertices does not remove duplicate vertices then it means that the vertices are in very slightly different positions. The solution is to select the vertices along the join and Vertex->Snap Together by Distance. The Object->Optimize Vertices will remove the duplicate vertices and allow the surface to appear smooth." HTH |
9th April 2007, 05:22 AM | #3 |
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Re: Modeling a human... and a question
Thanks, Dennis, I'll try that, when I'll get next round of modeling done. (Eww, face needs to be done, I'll need to find out how to micromanage my selections...)
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9th April 2007, 02:21 PM | #4 |
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Re: Modeling a human... and a question
Another solution:
Move the object near one of the axes, so that all vertices, which should be connections to the mirror of the object, lie on that axis (for example: u choose the Z-axis -> the Z-coordinates should be 0 then) Then use the function: Object / Mirror / Z-axis In this case AC3D should remove all unnecesary vertices automatically (because 2 vertices are in the same position) |
9th April 2007, 03:42 PM | #5 |
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Re: Modeling a human... and a question
Thanks, guys, for advice, but I was the fool... I had extra unseen geometry, which caused the artifacts. Now it's cleaned.
I have rudimentary face now. Next step is improve hand and feet. Then to polishing... (All modeling so far with AC3D, but the render was done with DAZ Studio.) |
10th April 2007, 02:07 PM | #6 |
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Re: Modeling a human... and a question
Improvements to hands, feet, here and there...
Next should be anatomical proportions checks and then to fine detailing. Endless job... Btw, AC3D has a very fine tool set, but this Divide Loop plugin is a great addition to it! (Maybe I should prepare some clothing, so I would not need this censoring black... ) |
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