8th May 2008, 06:58 PM | #1 |
Member
Advanced member
Join Date: May 2008
Posts: 34
|
Closing an object
Hi, I am new to this program and on the free trial, and fairly new to 3d modelling in general. I am having some problems with the boolean operations. As far as I can tell, it is becuase the object is not closed. Is there a way to automatically fill in any gaps?
|
8th May 2008, 07:05 PM | #2 |
Senior Member
Professional user
Join Date: Feb 2008
Location: Brighton, England
Posts: 231
|
Re: Closing an object
i know this prob, make sure you vertices and surface edges are not touching along the same axis' when you subtract for example, allow me to point you in this direction:- http://www.inivis.com/forum/showthre...oblems+boolean
__________________
MarshallARTS, Playtime for the professionals! http://www.turbosquid.com/Search/Ind...lAuthorExact/y |
8th May 2008, 07:27 PM | #3 |
Senior Member
Professional user
Join Date: Jul 2003
Posts: 899
|
Re: Closing an object
Not automatically as such ...
Depending on the model, there are some functions under the Vertex menu that are handy for closing gaps (the "Create..." functions), but it depends on the nature of your gaps. Also, checking for edges lining up per MrSteve's suggestion/link is good if it isn't just an issue with an unclosed object. Good luck |
8th May 2008, 07:33 PM | #4 |
Member
Advanced member
Join Date: May 2008
Posts: 34
|
Re: Closing an object
Thanks for the quick reply, but that does not appear to be the problem.
I started with a simple pickp truck, I sucessfully used the subtract function to cut out the bed and front wheel well, when i go to use a similiar shape I used for the front well on the back This happends: http://i296.photobucket.com/albums/m...truck1copy.jpg http://i296.photobucket.com/albums/m...893/truck2.jpg The first is before I subtract, the second is after,I have tried moving and rotating with improvement. Last edited by madmax; 8th May 2008 at 07:38 PM. |
8th May 2008, 07:36 PM | #5 |
Senior Member
Professional user
Join Date: Feb 2008
Location: Brighton, England
Posts: 231
|
Re: Closing an object
i think they are the same image?
__________________
MarshallARTS, Playtime for the professionals! http://www.turbosquid.com/Search/Ind...lAuthorExact/y |
8th May 2008, 07:39 PM | #6 |
Member
Advanced member
Join Date: May 2008
Posts: 34
|
Re: Closing an object
Right, wrong link on the second, its fixed now.
|
8th May 2008, 07:43 PM | #7 |
Senior Member
Professional user
Join Date: Feb 2008
Location: Brighton, England
Posts: 231
|
Re: Closing an object
can i suggest you subtract the inserts for the wheels before you subtract the bed?
__________________
MarshallARTS, Playtime for the professionals! http://www.turbosquid.com/Search/Ind...lAuthorExact/y |
8th May 2008, 07:53 PM | #8 |
Senior Member
Professional user
Join Date: Jul 2003
Posts: 899
|
Re: Closing an object
It's difficult to tell from the screenshots, but is the "wheel" you're using to cut the rear wheel well poking out through the interior of the truck bed before you do the boolean? This would definitely be a problem.
|
8th May 2008, 08:09 PM | #9 |
Member
Advanced member
Join Date: May 2008
Posts: 34
|
Re: Closing an object
Well, I started over and did the wheel wells first, but I think what made the difference was using cylinders instead of extruded disks.
|
|
|