6th April 2007, 06:13 AM | #1 |
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Proteus
Hi all! Its been so long since my last visit here... After some huge problems, like my pc and the school studies, I made this in this relaxing period. Its the mothership proteus. I took the idea of how long is for the movie "Lost in space". I also took the name(it's good for a mothership. Unfortunately it has no txtures yet.
To make this i made first in max a box with 2 "eggs" --> boolean (its the back of the ship) and all the other plus the millions of edits in alll the ship in ac3d. |
6th April 2007, 11:46 AM | #2 |
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Re: Proteus
Hi Malekovits
some parts are a bit bumpy, not sure if u wanted that imho for subdivision it s better to avoid triangles and use quads instead. |
6th April 2007, 01:11 PM | #3 |
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Re: Proteus
Hmmm.... I couldn't do many things to avoid that. In the end I had to make the ship to be made of tiiangles (for right geometry). Also I thing that in max the turbosmooth modifyier makes a bit more "non-bumpy" smooth operation. Whatever, the bumpy result gives the ship a feel like a great ship. If it wasn't bumpy It would be just a simle ship. I gives detail!
And something else: the ship is half, and i have in ac3d the realtime miror. In max I was thought of the symmetry modifyier that makes something to be just like the miror of ac3d, plus it makes the ship to don't look like, how to say, in the photos you can see that it's miror -> the middle of all the ship... hope you understand what I am trying to say... I don't understood -> imho ??? Anyway, I want your vote! Also if you have some good textures... SEND THEM TO ME!!! :-) I believe that this is one of the best things I have ever done. And the most important is thar I couldn't make it so good if I have done it in other programs! |
6th April 2007, 01:24 PM | #4 |
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Re: Proteus
thats a rather interesting ship design. it looks a little rough aroung the thruster area.
all in all looks pretty awsome. Keep up the good work.
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6th April 2007, 01:30 PM | #5 | ||
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Re: Proteus
Quote:
well, like I said before imho (in my humble opinion ) its better to model with quads in this case, then commit subdivision and finally to use the triangulate function... Quote:
Oh yeah, and I would split the model in different objects (for example the thrusters), but that s up to u. |
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6th April 2007, 04:12 PM | #6 |
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Re: Proteus
Thanks!
"why? do u model it for rendering or for a game?" Neither. Just as i said, for right geometry. Etc. if you have a rectangle, you don't know whats its triangulation, until you triangulate it. In subdivision, if you flip the triangle edge in 2 triangles, you get diferent results. "then commit subdivision and finally to use the triangulate function... " Only when you have finished the model, and you don't use subdivision for preview, and logicaly then the model is hight-poly. About the textures, whatever that maybe good for Proteus. As for the split, let that to me, |
7th April 2007, 09:43 AM | #7 |
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Re: Proteus
All you old timers out there!
Was'nt the Proteus in a show call "Fantastic Voyage" 1966, I believe.. I have the show on DVD! GREAT Show... |
7th April 2007, 06:10 PM | #8 |
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Re: Proteus
????
No, no. I have take the idea from "lost in space". There is one chapter that the "family" finds the "Proteus", a very big ship that is populated by alien arachnoids. In the end of the chapter the family blows it up! Very very cool!!! |
7th April 2007, 06:17 PM | #9 |
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Re: Proteus
Yea, I liked that movie. Dont remember the ship, but its some time I watched it Nice model, but why start in max, when you have AC3D
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7th April 2007, 06:33 PM | #10 |
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Re: Proteus
Because I worked fast the simle spapes (box and one ball) and the boolean operation. After that all the other staff -> ac3d!
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