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Old 4th December 2008, 11:16 AM   #1
Kori
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Default Second Life: Holes?

Hi everyone, I'm quite new to AC3D and I've exported models to SL that I modified from the library but now I'm trying to make some sort of buckles using the subdcube. I've already seen a few sculpted ones in SL but I can't manage to successfully export sculpted prims with holes in them.

Anyone has a link to a tutorial where they explain how to make and export a sculpted prim with a hole in SL or knows a quick way to do so?

Any help would be greatly appreciated

Thanks!
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Old 12th December 2008, 07:44 PM   #2
lisa
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Default Re: Second Life: Holes?

The secret is to switch the mapping mode to "torus" in SL. That will let you have a hole in the middle.

Here's a sample model you can use to see how the model is done in AC3D:
http://www.inivis.com/forum/attachme...8&d=1214708308
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Old 12th December 2008, 10:29 PM   #3
Kori
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Default Re: Second Life: Holes?

Oh thank you Lisa!!
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