22nd June 2005, 11:43 AM | #1 |
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smoothing causing surfaces to go really dark. help please?
currenlty im making an ear, but when i want to make the surfaces of it smooth, a lot of it goes really dark. and it got even worse when i was trying to attach it to the head. why is this? and how can i fix it?
heres an image of what it looks like. i tried deleting one of the surfaces to the left (the surface which stands out on the left ear) and then creating a new surface using the exact same vertices and color and everything, and thats the result. any help would be really apreciated =/ [/img] |
22nd June 2005, 12:03 PM | #2 |
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yay!!
i finally figured out how to fix it!! this always happens after i post on forum for help. in case someone else is having the same problem, i just changed the surfaces to 1sided. that fixed it =). had to flip some surfaces after that though. and then some became red lines, which i fixed by changing the vertex order. wee :lol: |
23rd June 2005, 05:47 AM | #3 |
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Also try "change vertex order" nad some times "flip normal"
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23rd July 2005, 12:34 PM | #4 |
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That's an awesome ear.
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6th August 2005, 04:22 AM | #5 |
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Also, select object -> optimise vertices, and optimise faces.
Also a black or darkened ploygon is often a rectangular one that is twisted, try triangulating it. Also dont forget to select object --> surfaces --> set to smooth
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