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Old 17th October 2003, 05:03 AM   #1
PeteyPixel
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Join Date: Oct 2003
Posts: 10
Default AC3D VS Silo3D

I know some people have heard of Silo3D as a low end modelling solution for 3D artists. I have tried it and found AC3D to be much more stable. If you want to see why I rave so much about AC3D's boolean functions, try making a boolean operation in Silo3D and watch as your computer crashes before your eyes. Good points for Silo are the extrude object along path function, something AC3D must have for game development. It would make corridor and elongated path design much easier. Also the split edge function where you can cut a hole in a face by drawing a line in whatever shape you want, then you can extrude the shape from the face. That would be useful for creating the shoulder to arm joints for organic models. One more thing could be a "put on" function as seen in Wings3D where you select a face and can place an object on it. That would be great for the layout of objects for game level design. Besides that I can't see how it can get any better. I know a new version is coming soon adressing the texturing system. All that and any other new tricks would probably make AC3D the end all solution for indy game design. No need to shell out the big bucks for GameSpace which I find to have an atrocious workflow. Sorry for the big post but I'm just buggin out on this software. Peace
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