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Old 24th October 2003, 04:52 PM   #1
Dennis
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Default New texture map plugin

Hi all,

I've written (with Andy's help) a "planar texture coordinates" plugin for AC3D. You can find it here (http://bellsouthpwp.net/a/t/atomicd/plantex.zip).

( warning - I believe this only works on AC3D version 4 )

This plugin allows AC3D to set global texture coordinates for your textured polygons (this is the way a lot of 3D game editors map their textures, and I'm using AC3D as a 3D game editor). It's two biggest features are 1) it prevents stretching on your textures and 2) you can use it on adjacent objects with the same texture to allow them to appear contiguous. I've posted screenshots below.

You can use this to rotate/offset/scale your textures on a per-surface basis as well.

The only downside is AC3D doesn't "remember" these settings per-surface. So if you resize/move your polys and need them re-aligned, you simply re-run the plugin on them.

Here's the interface:



Here's a screenshot of textured polys using the plugin (this doesn't show off the rotation):



and here's a screenshot of the same scene w/default texture mapping (so you can see what it's really mapping against):



Hope you find this useful - please let me know if you run into any problems using it or you see anything screwy with it (again, I think it only works on AC3D ver4).

Thanks,
Dennis
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