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Old 2nd December 2004, 04:38 AM   #1
Dughor
Member
Expert member
 
Join Date: Dec 2004
Location: Cologne/Germany
Posts: 62
Default Move vertice along surface edge

Something I realy miss...

1.
If I have a rectangular surface, and want to split it into two surfaces, this can only be done in the middle

Code:
Before
+-----------------+
|                 |
+-----------------+

After - when inserting vertices and splitting the surface
+--------+--------+
|        |        |
+--------+--------+
Now, if I need that cut at 2/3, I have to move the two middle vertices.
Thats no problem, if the angle of the surface is exactly 90° (as i can only move x/y/z)

But as soon as it has an other angle, I have to move a little in each direction. (x/y/z) Guessing, to keep both surfaces plan to each other.

Now, what I like to do:
Inser the two middle vertices, and move them along the surface edge.
Then split the surface at the new vertice-location

2.
Scrollbars in the TCE would be realy nice, to navigate on a zoomed view

3.
A function "snap vertice to surface/object" could be handy, meaning:
I have a fuselage. Now, I like to attach the wing to it. As the fuselage is rounded, I have to try and move every vertice of the wing as close to the fuselages' surface as possible.

Same problem, with engine-nacelle and top surface of a wing. Moving the nacelle-vertices into the wing (to have to hole), destroys the shape of the nacelle edge, as the wing has a profile.



Hope everything is understandable, as english is not my main language...
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