Go Back   AC3D Forums > General > AC3D Work In Progress / Showcase
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
Old 24th August 2007, 02:41 PM   #1
captainj2410
Senior Member
Professional user
 
captainj2410's Avatar
 
Join Date: Aug 2005
Location: Captain's Quarters, Deck 1 USS Avenger NX-101468
Posts: 792
Default Constitution Class Starship

Along with modeling the Ambassador Class Starship, I decided to redo my model of the original Enterprise. My first model was fairly accurate shapewise, but the nacelles lacked the inward facing grilles and all windows and registries were textures. I started redoing the model a little while back and I've gotten about this far:




I just have rough shapes here for the saucer and main drive section. I'll start modeling those soon.

Last edited by captainj2410; 24th August 2007 at 03:54 PM.
captainj2410 is offline   Reply With Quote
Old 24th August 2007, 02:43 PM   #2
captainj2410
Senior Member
Professional user
 
captainj2410's Avatar
 
Join Date: Aug 2005
Location: Captain's Quarters, Deck 1 USS Avenger NX-101468
Posts: 792
Default Re: Constitution Class Starship

Notes:
I messed up some of the texture properties in the renderer, which is why the decals glow.
The port side nacelle doesn't have the grille structure on it, I'll try to get a picture of the starboard nacelle which does have the grille and such.
captainj2410 is offline   Reply With Quote
Old 25th August 2007, 07:52 AM   #3
tbd
Senior Member
Professional user
 
Join Date: May 2005
Location: Norway
Posts: 883
Default Re: Constitution Class Starship

Looking very nice. Are you making those for use somewhere? I now that many making Star Trek ships are making them for fan movies and stuff.
tbd is offline   Reply With Quote
Old 29th August 2007, 02:00 AM   #4
Cynic
Member
Expert member
 
Join Date: Jul 2007
Posts: 71
Default Re: Constitution Class Starship

Dang it. Photobucket is filtered at work.

I really wanted to see this.
Cynic is offline   Reply With Quote
Old 4th September 2007, 07:43 AM   #5
captainj2410
Senior Member
Professional user
 
captainj2410's Avatar
 
Join Date: Aug 2005
Location: Captain's Quarters, Deck 1 USS Avenger NX-101468
Posts: 792
Default Re: Constitution Class Starship

I've pretty much been making these ships for my own self-satisfaction. If I can think up something to do with them to either make a show or a profit or both I will, but I'm somewhat limited in my resources, so that probably won't happen.

BTW, does anyone know the POVRay coding that makes things glow as in like the bussard collectors or warp field grilles? I can't figure it out. I figured it might be the "looks like" light, but I'm not sure how to work that.
captainj2410 is offline   Reply With Quote
Old 4th September 2007, 10:27 AM   #6
Cynic
Member
Expert member
 
Join Date: Jul 2007
Posts: 71
Default Re: Constitution Class Starship

Quote:
Originally Posted by captainj2410 View Post
BTW, does anyone know the POVRay coding that makes things glow as in like the bussard collectors or warp field grilles? I can't figure it out. I figured it might be the "looks like" light, but I'm not sure how to work that.
I don't know the command, but I can tell you the general topic to look up. It's called emissive lighting.
Cynic is offline   Reply With Quote
Old 4th September 2007, 03:47 PM   #7
captainj2410
Senior Member
Professional user
 
captainj2410's Avatar
 
Join Date: Aug 2005
Location: Captain's Quarters, Deck 1 USS Avenger NX-101468
Posts: 792
Default Re: Constitution Class Starship

Do you mean the emissivity property of the material or is this a different form of lighting? I know that if you amp up the emissivity of a material it will be visible in the dark, but what I mean is that I need that foggy glow that things like the warp field grilles emit:

http://ex-astris-scientia.org/scans/mechanics/ed1a.jpg

That's kinda what I mean.
captainj2410 is offline   Reply With Quote
Old 4th September 2007, 06:26 PM   #8
lisa
Senior Member
Professional user
 
lisa's Avatar
 
Join Date: Mar 2005
Location: Phoenix, AZ
Posts: 917
Default Re: Constitution Class Starship

Your image gives a "hotlinking blocked" message? But I think I know what you are looking for. You mean, you want a "soft glow" around the light, right?

If the effect you are desiring is what I think it is, the command you want is "media". You can make pure emissive media, which is like a self-illuminated fog, or you can create an actual light on your model and use a combination of photons and the transmit command to make a transparent container full of media glow in response to the light.

A couple of links with some sample files:
http://povray.tashcorp.net/tutorials/ww_media/
http://www.travelnotes.de/rays/media/media.htm
http://www.willamette.edu/~gorr/clas...edia/index.htm
lisa is offline   Reply With Quote
Old 6th September 2007, 03:50 PM   #9
captainj2410
Senior Member
Professional user
 
captainj2410's Avatar
 
Join Date: Aug 2005
Location: Captain's Quarters, Deck 1 USS Avenger NX-101468
Posts: 792
Default Re: Constitution Class Starship

Brilliant! That's exactly what I meant! Thank you so much, it's going to take a lot to get my head around it and figure out how to code it, but I'll just have to work at it I guess.

PS The image I linked to was blocked because Mr. Bernd Schneider, the guy that runs ex-astris-scientia.org wasn't happy with all the additional traffic to his site.
captainj2410 is offline   Reply With Quote
Old 6th September 2007, 07:18 PM   #10
Cynic
Member
Expert member
 
Join Date: Jul 2007
Posts: 71
Default Re: Constitution Class Starship

Sweet. I wish I could see C code for this. I'd like to see how computationally intensive it is.
Cynic is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 04:41 AM.


AC3D Forum
(C) Inivis Limited 2020