22nd February 2005, 05:03 PM | #8 |
Senior Member
Professional user
Join Date: Nov 2003
Location: Eugene OR, USA
Posts: 212
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i lost all my texture links other wise id post some.
but you should find quit a few good sites by just googling "free textures" or if you have a copy of Photoshop, render some clouds in different layers, and mess with the brightness/contrast and layer blending types. -- if your game supports multitexturing, the best way ive fond to make a water effect (with the use of pixel shaders) is to: multitexture two different water textures onto your "water geometry", each with its own set of UVs. Then slowly cos/sin the UV coords with differnt repeating angles. you get much more "fluid" looking water than useing a single texture. (if you triple texture its even better) --Philip |
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