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Old 22nd February 2005, 05:03 PM   #8
LiveWire
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Join Date: Nov 2003
Location: Eugene OR, USA
Posts: 212
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i lost all my texture links other wise id post some.
but you should find quit a few good sites by just googling "free textures"

or if you have a copy of Photoshop, render some clouds in different layers, and mess with the brightness/contrast and layer blending types.

--

if your game supports multitexturing, the best way ive fond to make a water effect (with the use of pixel shaders) is to:
multitexture two different water textures onto your "water geometry", each with its own set of UVs.
Then slowly cos/sin the UV coords with differnt repeating angles.
you get much more "fluid" looking water than useing a single texture. (if you triple texture its even better)

--Philip
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