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Old 4th October 2007, 09:17 PM   #1
HD1
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Default Re: Second Life plugin now available

Hey Lisa,
HD here... :-) Awsome tutorial... it has been VERY helpfull. I do have one question thow... in it you say :

"From the File menu, select Export, then select Second Life Sculpted Prim. This will create a series of TGA files, one for each mesh in your model. If you have the newer version of the plug-in, you can export a "normalized" sculpt map instead. This makes the sculpt map use the full range available to it. Your sculpt map will be smoother and more precise, but you will have to re-size the shape inside Second Life after you import it."

I'm using the newest plug in now but not sure what you meant by "you can export a "normalized" sculpt map instead" ...

is this something you do to the model before exporting it?

Thanks ....
HD
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Old 5th October 2007, 05:43 PM   #2
lisa
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Default Re: Second Life plugin now available

It's just a different export mode. Basically, what it does is stretches the boundaries of the sculpt map so that its 1x1x1 meter, no matter what the dimensions of your original sculpty were. This gives you a little more numerical range, and hence detail\smoothness, but has the disadvantage that you need to rescale the sculpty to it's original dimensions once imported into SL.

The newest version of the exporter isn't official yet, but hopefull will be very soon.
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