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Old 21st April 2008, 05:49 PM   #1
glebreck
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Join Date: Apr 2008
Posts: 21
Default How to mirror the UV map?

Attached are two images. The first one shows the object I made for SL. The second image is after I mirror it on the axis.

When I export it to SL I only get the origanal half. I am assuming that I need to mirror the UV Mao. How do I go about this?
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