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Old 27th July 2008, 08:08 AM   #1
Galun
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Join Date: Jun 2006
Posts: 51
Default export milkshape ascii with skeleton

I found this Milkshape exporter mentioned in http://www.inivis.com/forum/showthre...ilkshape+ascii
and thought it could be used to place joints into a model for simple animations. I would prefer doing that in AC3D as I find it horrible in Milkshape to create joints.

The screenshot for this plugin show a deep hierarchy of groups and objects but how are the joints specified? I have one object for everything - should that be split?
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